A loader for texture arrays described by a JSON manifest.
| Loader | Characteristic |
|---|---|
| File Format | JSON manifest |
| File Extension | .json |
| File Type | Text |
| Data Format | Texture |
| Supported APIs | load, parse |
import {load} from '@loaders.gl/core';
import {TextureArrayLoader} from '@loaders.gl/textures';
const images = await load('texture-array.image-texture-array.json', TextureArrayLoader);Member images are parsed with ImageBitmapLoader by default, returning native ImageBitmap in browsers and the installed Node.js ImageBitmap polyfill when @loaders.gl/polyfills is present.
Texture array:
{
"shape": "image-texture-array",
"layers": ["layer-0.png", "layer-1.png"]
}Texture array with mipmaps:
{
"shape": "image-texture-array",
"layers": [
["layer-0-0.png", "layer-0-1.png"],
["layer-1-0.png", "layer-1-1.png"]
]
}Each entry in layers can be either:
- a single image path
- an array of image paths representing mip levels
- a template source object
Template source example:
{
"shape": "image-texture-array",
"layers": [
{"mipLevels": "auto", "template": "layer-{index}-{lod}.png"},
{"mipLevels": "auto", "template": "layer-{index}-{lod}.png"}
]
}Supported template placeholders are {lod} and {index}.
Use \\{ and \\} to include literal braces in filenames.
| Option | Type | Default | Description |
|---|---|---|---|
core.baseUrl |
string |
- | Base URL used to resolve relative member paths when parsing an in-memory manifest. |
Returns a Texture with:
shape: 'texture'type: '2d-array'data: one mip chain per array layer