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authorXin LI <delphij@FreeBSD.org>2010-03-12 00:51:13 +0000
committerXin LI <delphij@FreeBSD.org>2010-03-12 00:51:13 +0000
commitea2c000633765fbfb42e63a74b8ee3fb10bb4aff (patch)
tree43f72bef5ae265e8e9ec770ab0fbae042c6ad7a7 /games
parent36026f82d6d78bc7079136b27d8ae8eaa973214d (diff)
MFC r203760: Improve time precision for grdc(6):
Traditionally, grdc would obtain time through time(3) which in turn gets only the second part of clock (CLOCK_SECOND), and sleep for 1 second after each screen refresh. This approach would have two problems. First, we are not guaranteed to be waken up at the beginning of a whole second, which will typically exhibit as a "lag" on second number. Second, because we sleep for whole second, and the refresh process would take some time, the error would accumulate from time to time, making the lag variable. Make grdc(6) to use time(3) to get time only at the beginning, and sample time in CLOCK_REALTIME_FAST granularity after refreshing, and use the nanosecond part to caculate how much time we want to sleep. PR: bin/120813
Notes
svn path=/stable/8/; revision=205056
Diffstat (limited to 'games')
-rw-r--r--games/grdc/grdc.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/games/grdc/grdc.c b/games/grdc/grdc.c
index d27b10ed7916..c467b533e28e 100644
--- a/games/grdc/grdc.c
+++ b/games/grdc/grdc.c
@@ -59,6 +59,7 @@ main(argc, argv)
int argc;
char **argv;
{
+struct timespec ts;
long t, a;
int i, j, s, k;
int n;
@@ -136,9 +137,9 @@ int t12;
attrset(COLOR_PAIR(2));
}
+ time(&now);
do {
mask = 0;
- time(&now);
tm = localtime(&now);
set(tm->tm_sec%10, 0);
set(tm->tm_sec/10, 4);
@@ -193,7 +194,19 @@ int t12;
}
movto(6, 0);
refresh();
- sleep(1);
+ clock_gettime(CLOCK_REALTIME_FAST, &ts);
+ if (ts.tv_sec == now) {
+ if (ts.tv_nsec > 0) {
+ ts.tv_sec = 0;
+ ts.tv_nsec = 1000000000 - ts.tv_nsec;
+ } else {
+ ts.tv_sec = 1;
+ ts.tv_nsec = 0;
+ }
+ nanosleep(&ts, NULL);
+ now = ts.tv_sec + 1;
+ } else
+ now = ts.tv_sec;
if (sigtermed) {
standend();
clear();