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Resonance: Driven Damped Oscillator

Scene Driver (ω_d) Spring Mass Equilibrium Amplitude (A)
Graphs Displacement x Velocity v Freq. response A(ω) Phase φ(ω)

Resonance

One, two, or three spring-mass systems hang from a shared driver that oscillates at frequency ω_d. Each has independent mass, stiffness, and damping — so each has a different natural frequency ω₀ = √(k/m). When ω_d matches one system's ω₀, that one resonates wildly while the others barely move. This is the core insight of resonance: same force, selective response.

Sample Learning Goals

Key Equations

The Phase Flip

Try These Experiments

  1. Find resonance: With 1 spring, slowly drag ω_d near ω₀. Watch the amplitude grow.
  2. Two springs, one resonates: Switch to "2 springs". Give them different masses. Drive at one's ω₀ — it goes wild while the other barely moves. Same force, selective response.
  3. Radio Tuner (3 springs): Use the "Radio Tuner" preset. Three springs with ω₀ = 2, 3.16, and 5. Sweep the driver — each lights up in turn as ω_d passes through its resonance. This is exactly how a radio tunes stations.
  4. Same ω₀, Different Q: Use "Same ω₀, Different Q" preset. Three springs with identical natural frequency but different damping. At resonance, the sharp one (low damping) has huge amplitude while the damped one barely moves. This teaches why Q factor matters.
  5. Sweep mode: Click "Sweep" to auto-ramp ω_d. With 3 springs you'll see each peak up sequentially.
  6. Effect of damping: Compare "No Damping" (amplitude grows without bound!) vs "Heavy Damping" (barely resonates).
  7. Transient behavior: Change ω_d suddenly. The time graph shows messy transient → smooth steady-state. More damping = faster settling.
  8. Energy at resonance: Switch to Energy tab. The green total line shows energy accumulating at resonance until input = dissipation.

Real-World Resonance

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