@hackage vulkan3.3
Bindings to the Vulkan graphics API.
Categories
License
BSD-3-Clause
Maintainer
Joe Hermaszewski <live.long.and.prosper@monoid.al>
Links
Versions
Installation
Dependencies (4)
Dependents (10)
@hackage/keid-core, @hackage/VulkanMemoryAllocator, @hackage/dear-imgui, @hackage/acme-everything, @hackage/keid-frp-banana, @hackage/keid-ui-dearimgui, Show all…
Package Flags
safe-foreign-calls
(off by default)
Do not mark foreign imports as unsafe. This means that callbacks from Vulkan to Haskell will work. If you are using these then make sure this flag is enabled.
vulkan
Slightly high level Haskell bindings to the Vulkan graphics API.
These bindings present an interface to Vulkan which looks like more idiomatic Haskell and which is much less verbose than the C API. Nevertheless, it retains access to all the functionality. If you find something you can do in the C bindings but not in these high level bindings please raise an issue.
Practically speaking this means:
-
No fiddling with
vkGetInstanceProcAddrorvkGetDeviceProcAddrto get function pointers, this is done automatically on instance and device creation1. -
No setting the
sTypemember, this is done automatically. -
No passing length/pointer pairs for arrays,
Vectoris used instead2. -
No passing pointers for return values, this is done for you and multiple results are returned as elements of a tuple.
-
No checking
VkResultreturn values for failure, aVulkanExceptionwill be thrown if a Vulkan command returns an errorVkResult. -
No manual memory management for command parameters or Vulkan structs. You'll still have to manage buffer and image memory yourself however.
Package structure
Types and functions are placed into modules according to the features and
extensions portions of the specification. As these sections only mention
functions, a best guess has to be made for types. Types and constants are drawn
in transitively according to the dependencies of the functions.
It should be sufficient to import Vulkan.CoreXX along with
Vulkan.Extensions.{whatever extensions you want}. You might want to import
Vulkan.Zero too.
These bindings are intended to be imported qualified and do not feature the
Vk prefixes on commands, structures, members or constants.
Things to know
-
Documentation is included more or less verbatim from the Vulkan C API documentation. The parameters it references might not map one-to-one with what's in these bindings. It should be obvious in most cases what it's trying to say. If part of the documentation is misleading or unclear with respect to these Haskell bindings please open an issue and we can special case a fix.
-
Parameters are named with the
:::operator where it would be useful; this operator simply ignores the string on the left. -
There exists a
Zerotype class defined in Vulkan.Zero. This is a class for initializing values with all zero contents and empty arrays. It's very handy when initializing structs to use something likezero { only = _, members = _, i = _, care = _, about = _ }. -
The library is compiled with
-XStrictso expect all record members to be strict (and unboxed when they're small) -
Calls to Vulkan are marked as
unsafeby default. This can be turned off by setting thesafe-foreign-callsflag. This is to reduce FFI overhead, however it means that Vulkan functions are unable to safely call Haskell code. See the Haskell wiki for more information. This is important to consider if you want to write allocation or debug callbacks in Haskell. It's also important to be aware that the garbage collector will not run during these calls. -
As encouraged by the Vulkan user guide, commands are linked dynamically (with the sole exception of
vkGetInstanceProcAddr).- The function pointers are attached to any dispatchable handle to save you the trouble of passing them around.
- The function pointers are retrieved by calling
vkGetInstanceProcAddrandvkGetDeviceProcAddr. These are stored in two recordsInstanceCmdsandDeviceCmdswhich store instance level and device level commands respectively. These tables can be initialized with theinitInstanceCmdsandinitDeviceCmdsfound in Vulkan.Dynamic.
-
There are nice
ReadandShowinstances for the enums and bitmasks. These will, where possible, print and parse the pattern synonyms. For example one can do the following:> show COMPARE_OP_LESS "COMPARE_OP_LESS" -
Make sure that all the functions you're going to use are not
nullPtrinInstanceCmdsorDeviceCmdsbefore calling them, this package doesn't perform any checks. The*Cmdsrecords can be found inside any dispatchable handle.
Minor things
-
To prevent a name clash between the constructors of
VkClearColorValueandVkPerformanceCounterResultKHRthe latter have hadCountersuffixed. -
To prevent a name clash between the constructors of
DeviceOrHostAddressKHRandDeviceOrHostAddressConstKHRthe latter have hadConstsuffixed.
How the C types relate to Haskell types
These bindings take advantage of the meta information present in the specification detailing the validity of structures and arguments.
-
If a structure or set of command parameters in the specification contains a pointer to an array and an associated length, this is replaced with a
Vectorin these bindings. When interfacing with Vulkan these bindings automatically set the length of the vector. If the vector is optional but the length is not thenEither Word32 (Vector a)is used, useLeft nto specify that there arenelements which you are not providing. -
If a struct member or command parameters in the specification is a optional pointer (it may be null) this is replaced with a
Maybevalue. -
If a struct has a member which can only have one possible value (the most common example is the
sTypemember, then this member is elided. -
C strings become
ByteString. This is also the case for fixed length C strings, the library will truncate overly long strings in this case. -
Pointers to
voidaccompanied by a length in bytes becomeByteString -
Shader code is represented as
ByteString -
VkBool32becomesBool -
Some Vulkan commands or structs take several arrays which must be the same length. These are currently exposed as several
Vectorarguments which must be the same length. If they are not the same length an exception is thrown.
If anything is unclear please raise an issue. The marshaling to and from Haskell and C is automatically generated and I've not checked every single function. It's possible that there are some commands or structs which could be represented better in Haskell, if so please also raise an issue.
Vulkan errors
If a Vulkan command has the VkResult type as a return value, this is checked
and a VulkanException is thrown if it is not a success code. If the only
success code a command can return is VK_SUCCESS then this is elided from the
return type. If a command can return other success codes, for instance
VK_EVENT_SET then the success code is exposed.
Bracketing commands
There are certain sets commands which must be called in pairs, for instance the
create and destroy commands for using resources. In order to facilitate
safe use of these commands, (i.e. ensure that the corresponding destroy
command is always called) these bindings expose similarly named commands
prefixed with with (for Create/Destroy and Allocate/Free pairs) or
use for (Begin/End pairs). If the command is used in command buffer
building then it is additionally prefixed with cmd.
These are higher order functions which take as their first argument a consumer
for a pair of create and destroy commands. Values which fit this hole
include Control.Exception.bracket, Control.Monad.Trans.Resource.allocate
and (,).
An example is withInstance which calls createInstance and
destroyInstance. Notice how the AllocationCallbacks parameter is
automatically passed to the createInstance and destroyInstance command.
createInstance
:: forall a m
. (PokeChain a, MonadIO m)
=> InstanceCreateInfo a
-> Maybe AllocationCallbacks
-> m Instance
destroyInstance
:: forall m
. MonadIO m
=> Instance
-> Maybe AllocationCallbacks
-> m ()
withInstance
:: forall a m r
. (PokeChain a, MonadIO m)
=> (m Instance -> (Instance -> m ()) -> r)
-> InstanceCreateInfo a
-> Maybe AllocationCallbacks
-> r
Example usage:
import Control.Monad.Trans.Resource (runResourceT, allocate)
-- Create an instance and print its value
main = runResourceT $ do
(instanceReleaseKey, inst) <- withInstance allocate zero Nothing
liftIO $ print inst
-- Begin a render pass, draw something and end the render pass
drawTriangle =
cmdUseRenderPass buffer renderPassBeginInfo SUBPASS_CONTENTS_INLINE bracket_
$ do
cmdBindPipeline buffer PIPELINE_BIND_POINT_GRAPHICS graphicsPipeline
cmdDraw buffer 3 1 0 0
These pairs of commands aren't explicit in the specification, so
a list of them is maintained in the generation code, if you see something
missing please open an issue (these pairs are generated in VK/Bracket.hs).
Dual use commands
Certain commands, such as vkEnumerateDeviceLayerProperties or
vkGetDisplayModePropertiesKHR, have a dual use. If they are not given a
pointer to return an array of results then they instead return the total number
of possible results, otherwise they return a number of results. There is an
idiom in Vulkan which involves calling this function once with a null pointer
to get the total number of queryable values, allocating space for querying that
many values and they calling the function again to get the values. These
bindings expose commands which automatically return all the results. As an
example enumeratePhysicalDevices has the type Instance -> IO (Result, Vector PhysicalDevice).
Structure chains
Most structures in Vulkan have a member called pNext which can be a pointer
to another Vulkan structure containing additional information. In these high
level bindings the head of any struct chain is parameterized over the rest of
the items in the chain. This allows for using type inference for getting
struct chain return values out of Vulkan, for example:
getPhysicalDeviceFeatures2 :: (PokeChain a, PeekChain a) => PhysicalDevice -> IO (PysicalDeviceFeatures2 a); here the variable a :: [Type] represents the
structures present in the chain returned from vkGetPhysicalDeviceFeatures2.
There exists a GADT SomeStruct which captures the case of an unknown tail in
the struct chain. This is also used for nested chains inside structs.
Struct chains inside records are represented as nested tuples: next :: (Something, (SomethingElse, (AThirdThing, ())))
Building
This package requires GHC 8.6 or higher due to the use of the
QuantifiedConstraints language extension.
Make sure you have initialized the VulkanMemoryAllocator submodule if you
intend to build the VulkanMemoryAllocator package.
If you provision libvulkan.so (the Vulkan loader) with nix and you're not on
NixOS, you'll have to use NixGL to run your
programs. For this reason it's recommended to use the system-provided
libvulkan.so.
For instructions on how to regenerate the bindings see the readme in ./generate-new.
To build the example programs. You'll need to supply the following system packages:
vulkan-loader(forlibvulkan.so)vulkan-headers(forvulkan.h)pkg-configandSDL2to build the Haskellsdl2package.glslang(for theglslangValidatorbinary, to build the shaders)
Examples
There exists a package to build some example programs in the examples
directory.
Current Status
All the core Vulkan 1.0, 1.1, and 1.2 functionality is here as well as all the extensions.
This is currently a 64 bit only library.
See also
The VulkanMemoryAllocator package (source in the VulkanMemoryAllocator directory) has similarly styled bindings to the Vulkan Memory Allocator library.
The vulkan-utils package (not currently on Hackage) includes a few utilities for writing programs using these bindings.
For an alternative take on Haskell bindings to Vulkan see the
vulkan-api package. vulkan-api
stores Vulkan structs in their C representation as ByteArray# whereas this
library allocates structs on the stack and keeps them alive for just the
lifetime of any Vulkan command call.
1: Note that you'll still have to request any required extensions for the function pointers belonging to that extension to be populated. An exception will be thrown if you try to call a function pointer which is null.
2: The exception is where the spec allows the application
to pass NULL for the vector with a non-zero count. In these cases it was
deemed clearer to preserve the "count" member and allow the Haskell
application to pass a zero-length vector to indicate NULL.