@hackage lambdacube-samples0.2.0
Samples for LambdaCube 3D
Installation
Dependencies (0)
- GLFW-b ==1.4.6
- OpenGLRaw >=1.4 && <1.6
- base >=4.6 && <5
- bullet >=0.2 && <0.3
- bytestring >=0.10 && <0.11
- bytestring-trie >=0.2 && <0.3 Show all…
Dependents (1)
@hackage/acme-everything
Package Flags
bulletinstalled
(off by default)
Enable samples that depend on Bullet
Executable samples to showcase the capabilities of LambdaCube
3D. Each sample is a separate executable called
lambdacube-<samplename>. The following samples are included
(each is described in a separate blog post):
hello: the canonical rotating cubeconvolutionfilter: a simple Gaussian blur (http://lambdacube3d.wordpress.com/2013/04/11/optimising-convolution-filters/)shadowmapping: variance shadow mapping (http://lambdacube3d.wordpress.com/2012/10/14/variance-shadow-mapping/)cubemap: cube mapped reflection using geometry shaders (http://lambdacube3d.wordpress.com/2012/10/14/variance-shadow-mapping/)bulletexample: integration with Bullet physics through Elerea; this sample is optional due to its dependence on Bullet, and you need to install the package with -fBulletInstalled to enable it. (first post: http://lambdacube3d.wordpress.com/2012/12/20/using-bullet-physics-with-an-frp-approach-part-1/, second post: http://lambdacube3d.wordpress.com/2012/12/20/using-bullet-physics-with-an-frp-approach-part-2/, third post: http://lambdacube3d.wordpress.com/2012/12/20/using-bullet-physics-with-an-frp-approach-part-3/)