@hackage game-probability1.0
Simple probability library for dice rolls and similar simple games of chance
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License
BSD-3-Clause
Maintainer
neil@twistedsquare.com
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Dependencies (3)
- base >=4 && <5
- probability >=0.2 && <0.3
- random >=1.0 && <1.1 Show all…
Dependents (1)
@hackage/acme-everything
A library designed to aid in easily calculating the
probability of various outcomes of dice rolls. The
central types are held in the
Numeric.Probability.Game.Event module, the dice are
defined in the Numeric.Probability.Game.Dice module,
and the functions for calculating probabilities are in
the Numeric.Probability.Game.Query module. Various
examples are scattered throughout the library, but here
are some more:
Evalulates the chance of a coin toss turning up heads:
chanceTrue coinToss
Shows the chances of each outcome of rolling two six-sided dice, as a textual bar chart:
show (2*d6)
The chance of getting an 18 when rolling 3 six-sided dice and rerolling on any total less than 8:
chancePred (== 18) ((3*d6) `rerollOn` [3..7])
As a more complex example, this implements my memory/understanding of the original World of Darkness dice system (http://en.wikipedia.org/wiki/Storytelling_System). You roll a given number of 10-sided dice, rolling one extra for every 10 you score if you are specialised. The number of 1s on the original roll are subtracted from the total number of dice that equal or exceed the difficulty target:
successes :: Int -> Int -> Bool -> EventM Int
successes target dice specialised
= do initial <- replicateM dice d10
extra <- if specialised
then replicateM (count (== 10) initial) d10
else return []
return (count (>= target) (initial ++ extra) - count (== 1) initial)
where
count f xs = length (filter f xs)If only all RPGs specified their rules in Haskell!
See also the blog post on the design of the library: http://chplib.wordpress.com/2010/08/13/nice-dice-in-haskell/