@hackage/lens
Lenses, Folds and Traversals
@hackage/WAVE
WAVE audio file IO library
@hackage/template-haskell
Support library for Template Haskell
@hackage/base
Core data structures and operations
@hackage/filepath
Library for manipulating FilePaths in a cross platform way.
@hackage/OpenGL
A binding for the OpenGL graphics system
@hackage/distributive
Distributive functors -- Dual to Traversable
@hackage/bindings-portaudio
Low-level bindings to portaudio library
@hackage/mtl
Monad classes for transformers, using functional dependencies
@hackage/elevator
Immediately lifts to a desired level
@hackage/JuicyPixels
Picture loading/serialization (in png, jpeg, bitmap, gif, tga, tiff and radiance)
@hackage/hashable
A class for types that can be converted to a hash value
@hackage/reflection
Reifies arbitrary terms into types that can be reflected back into terms
@hackage/GLFW-b
Bindings to GLFW OpenGL library
@hackage/text
An efficient packed Unicode text type.
@hackage/transformers
Concrete functor and monad transformers
@hackage/vector
Efficient Arrays
@hackage/containers
Assorted concrete container types
@hackage/control-bool
Useful combinators for boolean expressions
@hackage/freetype2
Haskell bindings for FreeType 2 library
@hackage/linear
Linear Algebra
@hackage/clean-unions
Open unions without need for Typeable
@hackage/JuicyPixels-util
Convert JuicyPixel images into RGBA format, flip, trim and so on
@hackage/boundingboxes
A generic boundingbox for an arbitrary vector
@hackage/colors
A type for colors
@hackage/OpenGLRaw
A raw binding for the OpenGL graphics system
@hackage/objective
Composable objects
@hackage/directory
Platform-agnostic library for filesystem operations
@hackage/random
Pseudo-random number generation
@hackage/lens
Lenses, Folds and Traversals
@hackage/base
Core data structures and operations
@hackage/call
The call game engine