@hackage/FindBin
Locate directory of original program
@hackage/HGamer3D-Bullet-Binding
Windows Game Engine for the Haskell Programmer - Bullet Bindings
@hackage/HGamer3D-Data
Toolset for the Haskell Game Programmer - Data Definitions
@hackage/netwire
Functional reactive programming library
@hackage/base
Core data structures and operations
@hackage/mtl
Monad classes for transformers, using functional dependencies
@hackage/split
Combinator library for splitting lists.
@hackage/text
An efficient packed Unicode text type.
@hackage/monad-loops
Monadic loops
@hackage/containers
Assorted concrete container types
@hackage/HGamer3D-Enet-Binding
Enet Binding for HGamer3D
@hackage/Win32
A binding to Windows Win32 API.
@hackage/HGamer3D-SFML-Binding
SFML Binding for HGamer3D
@hackage/HGamer3D-CEGUI-Binding
A Toolset for the Haskell Game Programmer - CEGUI Bindings
@hackage/directory
Platform-agnostic library for filesystem operations
@hackage/HGamer3D-Ogre-Binding
Ogre Binding for HGamer3D