Dev_arch

Nvim :help pages, generated from source using the tree-sitter-vimdoc parser.


How to develop Nvim, explanation of modules and subsystems
Module-specific details are documented at the top of each module (terminal.c, undo.c, …). The top of each major module has (or should have) an overview in a comment at the top of its file.
The purpose of this document is to give:
an overview of how it all fits together
how-to guides for common tasks such as:
(TODO) deprecating public functions
(TODO) adding a new public (API) function or (UI) event

Project layout: where things go dev-layout

C CODE
Nvim C code lives in src/nvim/.
This includes third-party components which we have forked and fully "own", meaning we no longer track the upstream. In particular: vterm/ and tui/termkey/.
Vendored third-party components live in src/*.
src/tee/ and src/xxd/ have their own build files. They are shipped with the Windows artifact to ensure those tools exists there.
Other components like src/cjson/ and src/mpack/ are included with Nvim itself. These vendored sources are synced from upstream, we do not "own" them.
See also "MAINTAIN.md".
Generated C files use these filename conventions to hint their purpose:
*.c, *.generated.c - full C files, with all includes, etc.
*.c.h - parametrized C files, contain all necessary includes, but require defining macros before actually using. Example: typval_encode.c.h
*.h - full headers, with all includes. Does not apply to *.generated.h.
*.h.generated.h - exported functions’ declarations.
*.c.generated.h - static functions’ declarations.

LUA CODE

Lua code lives in one of four places:
Plugins! Not everything needs to live on vim.*. Plugins are the correct model for non-essential functionality which (1) has "autoload" behavior, (2) the user may disable or replace with a third-party plugin, (3) is primarily user-facing, not an API.
"Opt-out" plugins (activated on startup): runtime/plugin/
"Opt-in" plugins (activated via :packadd): runtime/pack/dist/opt/
Note: Update standard-plugin-list.
Note: New plugins should place Lua modules in the shared "nvim" namespace: require('nvim.foo'), not require('foo').
Examples:
✅ spellfile runtime/lua/nvim/spellfile.lua
✅ tutor
Don't use these legacy plugins as examples (their modules should live in lua/nvim/x.lua, not lua/x.lua):
❌ editorconfig.lua
❌ man.lua
❌ nvim.difftool
❌ nvim.tohtml
❌ nvim.undotree
Stdlib: runtime/lua/vim/. Modules on vim.*, lazy-loaded (as opposed to "Core" modules, see below).
Examples: vim.treesitter, vim.lpeg.
Core: runtime/lua/vim/_core/. Internal-only, compiled-in modules. May directly interact with Nvim internals. Only available in main thread. See dev-lua-builtin below.
"Shared" core: runtime/lua/vim/_core/shared.lua. Pure Lua functions which always are available. Used in the test runner, and worker threads/processes launched from Nvim.
The top-level vim. namespace is for fundamental Lua and editor features. Use submodules (vim.foo) for everything else (but avoid excessive "nesting"), or plugins (see above).
Compatibility with Vim's if_lua is explicitly a non-goal.
dev-lua-builtin
Lua modules that are necessary even if VIMRUNTIME is invalid (generally, data structures and essential utilities), must be compiled into the nvim binary. There are two ways to do that:
if they are private, put the code file in runtime/lua/vim/_core/
if they are public, choose a new filepath in runtime/lua/vim/ and add it to VIM_MODULE_FILE in src/nvim/CMakeLists.txt.

Data structures

StringBuilder
kvec or garray.c for dynamic lists / vectors (use StringBuilder for strings)
Use kvec.h for most lists. When you absolutely need a linked list, use src/nvim/lib/queue_defs.h which defines an "intrusive" linked list.
Buffer text is stored as a tree of line segments, defined in src/nvim/memline.c. The central idea is found in ml_find_line.
Many of the editor concepts are defined as Lua data files:
Events (autocmds): src/nvim/auevents.lua
Ex (cmdline) commands: src/nvim/ex_cmds.lua
Options: src/nvim/options.lua
Vimscript functions: src/nvim/eval.lua
Functions can be implemented in C (f_foo in eval/funcs.c), or in Lua (set func_lua in eval.lua, implement in _core/vimfn.lua). Lua impl is preferred, for performance and maintainability.
VimScript callers go through lua_wrapper (typval <=> Object conversion).
Lua callers (vim.fn.foo()) take a fast path in nlua_call() that calls the Lua function directly, avoiding any conversion.
v: variables: src/nvim/vvars.lua

Events dev-events

The events historically called "autocmds", referred to here as "editor events" or simply "events", are high-level events for use by plugins, user config, and the Nvim editor. (There is an unrelated, low-level concept defined by the event/defs.h#Event struct, which is just a bag of data passed along the internal event-loop.)
Where possible, new editor events should be implemented using aucmd_defer() (and where possible, old events migrate to this), so they are processed in a predictable manner, which avoids crashes. See dev-new-event.

UI events dev-ui-events

The long-term vision is that UI events are just another type of "editor event" (formerly known as "autocmds"). There is no real reason that we have separate types of user-facing or plugin-facing events. Events are events. Their "transport" is irrelevant and any event should be possible to emit over any transport (editor or RPC).
Meanwhile the current situation is that UI events are a particular RPC event packaged in a generic redraw notification. They also can be listened to in-process via vim.ui_attach().
UI events are deferred to UIs, which implies a deepcopy of the UI event data.
The source files most directly involved with UI events are:
src/nvim/ui.*: calls handler functions of registered UI structs (independent from msgpack-rpc)
src/nvim/api/ui.*: forwards messages over msgpack-rpc to remote UIs.
UI events are defined in src/nvim/api/ui_events.in.h , this file is not compiled directly, rather it parsed by src/gen/gen_api_ui_events.lua which autogenerates wrapper functions used by the source files above. It also generates metadata accessible as api_info().ui_events.
See commit d3a8e9217f39c59dd7762bd22a76b8bd03ca85ff for an example of adding a new UI event. Remember to bump NVIM_API_LEVEL if it wasn't already during this development cycle.

State dev-state

"Editor state" is represented by these (sometimes overlapping) concepts:
shada (src/nvim/shada.c): user data: registers, marks, …. Msgpack format.
sessions/views (src/nvim/ex_session.c): windows/layout, per-window cursor/options, CWD, …. Vimscript format: commands, not merged data. Overlaps shada for the buffer list and global variables.
context (src/nvim/context.c): nvim_get_context(). Currently interfaces shada and other state. Needs more thought.
scoped execution ("temporary state"): ctx_switch(), vim._with(), nvim_win_call(), nvim_buf_call(), cmdmod_T. Temporary switches, not snapshots. The C mechanisms overlap with each other; vim._with() is the unified interface.
reentrancy protection: save/restore around nested execution. InsState, RedoState.
TODO: ad hoc pairs remain for typeahead (tasave_T), v:event, view state, cmdline, with inconsistent nesting semantics (stack vs refcount vs single-shot).
LONG-TERM VISION(?): shada is the authority on all user-data state, sessions on layout state? New state kinds extend the shada schema instead of adding a format or an in-memory sidecar. Eliminate context.c?

LUA FUNCTIONS ACROSS PROCESSES

The test harness transfers Lua closures between Nvim instances (test/functional/testnvim/exec_lua.lua). This works ONLY between same-build instances (LuaJIT bytecode not portable across versions/builds) and only for trusted peers. Upvalues are limited to msgpack-able values (not function/userdata; tables lose metatables and identity).

Filesystem dev-filesystem

https://github.com/neovim/neovim/issues/36112 Path handling, especially separator chars ("/" vs "\"), is designed as follows: "/" separators are used every except at the "edges", i.e. the separator chars are coverted just-in-time, and only when absolutely needed. This is similar to how UTF-8 encoding is used internally for all text, but buffers can read/write various encodings.
P.S. Windows handles "/" separators just fine, except in rare cases. It'll be fine, don't worry. Just use "/", for god's sake!

API

dev-api-fast
API functions and Vimscript "eval" functions may be marked as api-fast which means they are safe to call in Lua callbacks and other scenarios. A function CANNOT be marked as "fast" if it could trigger os_breakcheck(), which may "yield" the current execution and start a new execution of code not expecting this:
accidentally recursing into a function not expecting this.
changing (global) state without restoring it before returning to the "yielded" callsite.
In practice, this means any code that could trigger os_breakcheck() cannot be "fast". For example, commit 3940c435e405 fixed such a bug with nvim__get_runtime by explicitly disallowing os_breakcheck() via the EW_NOBREAK flag.
Common examples of non-fast code: regexp matching, wildcard expansion, expression evaluation.

Internal practices and patterns dev-internals-howto

Add a new excmd or vimfn ("f_xx") function dev-new-excmd dev-new-vimfn

To implement an Ex cmd or f_xx function, choose from one of three ways (in order of preference):
Full Lua: the implementation lives in entirely in Lua. This has a performance benefit: the Vimscript <=> Lua bridge is skipped when the vim.fn.xx() function is called from Lua. Examples:
f_hostname
Partial Lua: the C implementation calls nlua_call_typval or nlua_call_excmd. (Or in rare cases: nlua_exec / NLUA_EXEC_STATIC). Examples:
ex_log
ex_lsp
f_serverlist
Legacy way: implement the function entirely in C. Examples:
f_chansend
f_flatten
f_searchpos

Add a new event (autocmd) dev-new-event

To add a new editor event (autocmd):
Register the event name in src/nvim/auevents.lua. If the event is Nvim-only (not in Vim), also update the nvim_specific table.
Fire the event, by one of these approaches:
From C, use aucmd_defer() to fire deferred (safe, predictable). See do_markset_autocmd for example.
From Lua, use vim.api.nvim_exec_autocmds().
Define the event-data type (if any) in runtime/lua/vim/_meta/events.lua.
Document the event in runtime/doc/autocmd.txt.

The event-loop event-loop

The internal, low-level, libuv event-loop (luv-event-loop) is used to schedule arbitrary work in a predictable way. One such obvious use-case for scheduling is deferred editor-events (autocmds). Another example is job-control.

ASYNC EVENT SUPPORT

One of the features Nvim added is the support for handling arbitrary asynchronous events, which can include:
RPC requests
job control callbacks
timers
Nvim implements this functionality by entering another event loop while waiting for characters, so instead of:


def state_enter(on_state, data):

  do

    key = readkey()           # Read a key from the user

  while on_state(data, key)   # Invoke callback for the current state
the Nvim program loop is more like:


def state_enter(on_state, data):

  do

    event = read_next_event() # Read an event from the OS

  while on_state(data, event) # Invoke callback for current state
where event is something the operating system delivers to us, including (but not limited to) user input. The read_next_event() part is internally implemented by libuv, the platform layer used by Nvim.
Since Nvim inherited its code from Vim, the states are not prepared to receive "arbitrary events", so we use a special key to represent those (When a state receives an "arbitrary event", it normally doesn't do anything other than update the screen).

MAIN LOOP

The Loop structure (which describes main_loop) abstracts multiple queues into one loop:
uv_loop_t uv;

MultiQueue *events;

MultiQueue *thread_events;

MultiQueue *fast_events;
loop_poll_events checks Loop.uv and Loop.fast_events whenever Nvim is idle, and also at os_breakcheck intervals.
MultiQueue is cool because you can attach throw-away "child queues" trivially. For example do_os_system() does this (for every spawned process!) to automatically route events onto the main_loop:
Process *proc = &uvproc.process;

MultiQueue *events = multiqueue_new_child(main_loop.events);

proc->events = events;

NVIM LIFECYCLE

How Nvim processes input.
Consider a typical Vim-like editing session:
Vim displays the welcome screen
User types: :
Vim enters command-line mode
User types: edit README.txt<CR>
Vim opens the file and returns to normal mode
User types: G
Vim navigates to the end of the file
User types: 5
Vim enters count-pending mode
User types: d
Vim enters operator-pending mode
User types: w
Vim deletes 5 words
User types: g
Vim enters the "g command mode"
User types: g
Vim goes to the beginning of the file
User types: i
Vim enters insert mode
User types: word<ESC>
Vim inserts "word" at the beginning and returns to normal mode
Note that we split user actions into sequences of inputs that change the state of the editor. While there's no documentation about a "g command mode" (step 16), internally it is implemented similarly to "operator-pending mode".
From this we can see that Vim has the behavior of an input-driven state machine (more specifically, a pushdown automaton since it requires a stack for transitioning back from states). Assuming each state has a callback responsible for handling keys, this pseudocode represents the main program loop:


def state_enter(state_callback, data):

  do

    key = readkey()                 # read a key from the user

  while state_callback(data, key)   # invoke the callback for the current state
That is, each state is entered by calling state_enter and passing a state-specific callback and data. Here is a high-level pseudocode for a program that implements something like the workflow described above:


def main()

  state_enter(normal_state, {}):



def normal_state(data, key):

  if key == ':':

    state_enter(command_line_state, {})

  elif key == 'i':

    state_enter(insert_state, {})

  elif key == 'd':

    state_enter(delete_operator_state, {})

  elif key == 'g':

    state_enter(g_command_state, {})

  elif is_number(key):

    state_enter(get_operator_count_state, {'count': key})

  elif key == 'G'

    jump_to_eof()

  return true



def command_line_state(data, key):

  if key == '<cr>':

    if data['input']:

      execute_ex_command(data['input'])

    return false

  elif key == '<esc>'

    return false



  if not data['input']:

    data['input'] = ''



  data['input'] += key

  return true



def delete_operator_state(data, key):

  count = data['count'] or 1

  if key == 'w':

    delete_word(count)

  elif key == '$':

    delete_to_eol(count)

  return false  # return to normal mode



def g_command_state(data, key):

  if key == 'g':

    go_top()

  elif key == 'v':

    reselect()

  return false  # return to normal mode



def get_operator_count_state(data, key):

  if is_number(key):

    data['count'] += key

    return true

  unshift_key(key)  # return key to the input buffer

  state_enter(delete_operator_state, data)

  return false



def insert_state(data, key):

  if key == '<esc>':

    return false  # exit insert mode

  self_insert(key)

  return true
The above gives an idea of how Nvim is organized internally. Some states like the g_command_state or get_operator_count_state do not have a dedicated state_enter callback, but are implicitly embedded into other states (this will change later as we continue the refactoring effort). To start reading the actual code, here's the recommended order:
state_enter() function (state.c). This is the actual program loop, note that a VimState structure is used, which contains function pointers for the callback and state data.
main() function (main.c). After all startup, normal_enter is called at the end of function to enter normal mode.
normal_enter() function (normal.c) is a small wrapper for setting up the NormalState structure and calling state_enter.
normal_check() function (normal.c) is called before each iteration of normal mode.
normal_execute() function (normal.c) is called when a key is read in normal mode.
The basic structure described for normal mode in 3, 4 and 5 is used for other modes managed by the state_enter loop:
command-line mode: command_line_{enter,check,execute}()(ex_getln.c)
insert mode: insert_{enter,check,execute}()(insert.c)
terminal mode: terminal_{enter,execute}()(terminal.c)

IMPORTANT VARIABLES

The current mode is stored in State. The values it can have are MODE_NORMAL, MODE_INSERT, MODE_CMDLINE, and a few others.
The current window is curwin. The current buffer is curbuf. These point to structures with the cursor position in the window, option values, the file name, etc.
All the global variables are declared in globals.h.

THE MAIN EVENT-LOOP

The main loop is implemented in state_enter. The basic idea is that Nvim waits for the user to type a character and processes it until another character is needed. Thus there are several places where Nvim waits for a character to be typed. The vgetc() function is used for this. It also handles mapping.
Internal logic "stuffs" keys (readahead) only for a consumer on the current call stack: exec_stuffed(), or a nested reader it invokes. See "Stuffing" in input.c. (This is simpler and more predictable than Vim, where a command may stuff chars, and let the main loop deal with them at some arbitrary future point, thus requiring global flags checked at the right time, scattered throughout the codebase.)
What we consider the "Nvim event loop" is actually a wrapper around uv_run to handle both the fast_events queue and possibly (a suitable subset of) deferred events. Therefore "raw" vim.uv.run() is often not enough to yield from Lua; instead call vim.wait(0) and check its result.
Updating the screen is mostly postponed until a command or a sequence of commands has finished. The work is done by update_screen(), which calls win_update() for every window, which calls win_line() for every line. See the start of [drawscreen.c](drawscreen.c) for more explanations.

COMMAND-LINE MODE

When typing a :, normal_cmd() will call getcmdline() to obtain a line with an Ex command. getcmdline() calls a loop that will handle each typed character. It returns when hitting <CR> or <Esc> or some other character that ends the command line mode.

EX COMMANDS

Ex commands are handled by the function do_cmdline(). It does the generic parsing of the : command line and calls do_one_cmd() for each separate command. It also takes care of while loops.
do_one_cmd() parses the range and generic arguments and puts them in the exarg_t and passes it to the function that handles the command.
The : commands are listed in [ex_cmds.lua](ex_cmds.lua).

NORMAL MODE COMMANDS

The Normal mode commands are handled by the normal_cmd() function. It also handles the optional count and an extra character for some commands. These are passed in a cmdarg_T to the function that handles the command.
There is a table nv_cmds in [normal.c](normal.c) which lists the first character of every command. The second entry of each item is the name of the function that handles the command.

INSERT MODE COMMANDS

When doing an i or a command, normal_cmd() will call the edit() function. It contains a loop that waits for the next character and handles it. It returns when leaving Insert mode.
Multicursor is essentially a bunch of extmarks that "cascade" the user action (CmdAtom) driven by the primary cursor.
An "atom" is any user action, as a resolved ("elemental", post-mapping) keysequence, the same material ("redobuf") replayed by dot-repeat (single-repeat). Whereas a macro is a series of meaningless characters whose meaning is context-dependent, assigned at the moment of execution, an atom scopes an input sequence to one, semantic, user action. Examples: "x" is captured as "dl", an insert session as ciwfoo<Esc>, a Visual-mode edit as viweed.

CONCEPTS

ATOM: A repeatable unit of user input: the resolved keysequence, plus structured fields (CmdSpec). Every user action emits a CmdAtom event.
SPAN: Fragment of an Insert or Visual sequence, cascades but does not emit a CmdAtom.
COMPOSITE: An atom composed of subatoms (CmdAtom.atoms): a mapping/macro's commands, or a Visual sequence.
INSERT-SESSION: All changes from an insert-mode session, until <Esc>.
INSERTION: An Ins.start..cursor "undo unit" within a session.
INSERT-CASCADE: Replay an insert-session span-by-span as it is typed (each span is packaged as a quasi-session: i + keys + <Esc>), via nested edit(). Pending literal text is a PREVIEW until its span completes.
REPLAY: Execute keys (dot-repeat, or atom).
CASCADE: Replay queued atoms at the "clock edge" at every cursor. Visual cascade "dry-runs" spans to display the selection.
VOID: When a pending (Visual) atom's keys were tainted/poisoned (by: mouse, gv, a scroll that drags the cursor, …), thus not replayable.
LOSSY: When capture lost part of a composite (payload with no capturing atom, incomplete insert-session): keys cannot replay it, lhs can.

IMPLEMENTATION

Capture happens at the atom_xx() hooks.
prep_redo() marks a redoable command (operators, r, J, p, …). Then atom_cmd_end() takes the final redobuff as the atom, (including payloads, e.g. d/pat<CR>). Prep-exempt commands (yank, D, folds) are reconstructed instead, in atom_capture_op().
atom_cmd_start() delimits a command in normal_execute(). Everything not covered above is decided here (motions, jumps, scrolls, mouse).
atom_ins_start() delimits an insert session.
atom_map_start(), atom_macro_start() delimits a composite.
atom_visual_end() completes the pending Visual atom, viweex => viweed. <Esc> discards it; non-replayable commands VOID it.
atom_cmdline_set() gets an invoked cmdline payload (e.g. /pat<CR> is a motion atom, :cnext<CR> is an "ex" atom.)

DOT-REPEAT

The redo buffer itself is the pending change atom (RedoBuf); the register, Visual flag and count are FIELDS, and the command body is bytes appended during execution by the redo_append_xx() family (Vim's AppendToRedobuff*). The old ["x][v][count]body byte encoding no longer exists; prep_redo() stores the prefix structurally, and consumers recompose it at the boundaries (redo_keys(), start_redo(), atom_from_redo()).

THE CASCADE

Cursors are Context entries in mc_cursors, tracked as extmarks. The extmark is authoritative: it follows edits, and user code may delete cursors by deleting their extmarks. Cursor-local state is swapped in on replay, so e.g. each cursor reads/writes its own registers.
CmdAtoms queued for cascade (g_atoms) are replayed at every cursor on the "clock edge": the completion of a toplevel normal_execute(). While a mapping is executing (its keys are still in typebuf) the edge is deferred (subatoms queue/accumulate).
Undo is buffer-global and applied in bulk. Each cascade adds exactly one undo state, and undo/redo is itself never cascaded (u_doit() calls atom_op_global_set()).
The insert-cascade PREVIEW/COMMIT model (why text is previewed instead of replayed) is documented at mc_ins_span. Sessions that cannot insert-cascade (count 3iZ, Replace mode, blockwise CTRL-V c) are captured at <Esc>.
See CmdAtomType and atom_key_class() to understand how input is classified to decide whether and how it can be replayed.

RENDERING

Display is owned by runtime/lua/vim/_core/mcursor.lua. the C core maintains the model, as extmarks:
"nvim.multicursor": the tracking marks (cursor positions).
"nvim.multicursor.cursor": selection-END display cursors, during Visual mode (each cursor displays at its own selection end). Consumers (UIs) that display cursors use these positions while any exist, instead of the tracking marks.
"nvim.multicursor.visual": the pending selection ranges.

GUI SUPPORT

A GUI gets a working display for free, via cell highlights. If it wants to draw "real" cursors, it is expected to:
receive positions via the win_extmark UI event: the tracking marks are ui_watched, so visible cursor positions are pushed per-redraw. (Known issue: win_extmark does not give a removal signal; re-query when in doubt.)
or query the namespaces above with nvim_buf_get_extmarks(); prefer the "nvim.multicursor.cursor" positions while any exist (in-progress Visual selection).
render selections from "nvim.multicursor.visual", or simply keep their "hl-MultiCursorVisual" grid highlights.
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